We run into problems when we take all of the pixels in a box around an input pixel and that pixel is close to one of the edges of the image. Let’s look at some strategies to deal with edge pixels.
Search Results for: edge
When we look at an image we discern objects, and these tend to be groups of similar pixels surrounded by a distinctive edge. We look at intensity profiles in images and use spatial operators with kernels such as the Sobel kernel to find the intensity gradients in an image, and from these find edges in […]
We can also describe a blob by its contour or perimeter. Let’s look at how we determine the length of a blob’s perimeter using crack code and chain code. We can use the perimeter length to determine another scale and invariant shape parameter called circularity which indicates how compact, or circle-like, the blob is.
Let’s recap the important points about spatial operators. Linear operators can be used to smooth images and determine gradients. Template matching can be used to find a face in a crowd. Non-linear operators such as rank filters can be used for noise removal, and mathematical morphology treats shapes according to their compatibility with a structuring […]
Many scenes, particularly of man-made environments, have very dominant lines due to the edges of objects. The Hough transform is a common technique for finding dominant lines, and we ill examine how it works and apply it to a real image.
In a binary image a white blob could contain one or more holes or black blobs. Those block blobs in turn could contain one or more white blobs and so on. Any blob that is surrounded by another blob, of the opposite color, is considered to be the child of the surrounding blob. This gives […]
Using the properties of convolution we can combine a simple derivative kernel with Gaussian smoothing to create a derivative of Gaussian (DoG) kernel which is very useful for edge detection, or a Laplacian of Gaussian (LoG) kernel which is useful for detecting regions.
An important problem in robotic vision is moving a camera so that the view it sees matches the view we want it to have. To achieve this we exploit knowledge about how an image changes as a camera moves. Then we invert that and compute how the camera should move so the image changes in […]
If your knowledge of dynamics is a bit rusty then let’s quickly revise the basics of second-order systems and the Laplace operator. Not rusty? Then go straight to the next section.
We introduce serial-link robot manipulators, the sort of robot arms you might have seen working in factories doing tasks like welding, spray painting or material transfer. We will learn how we can compute the pose of the robot’s end-effector given knowledge of the robot’s joint angles and the dimensions of its links.