In order to determine the size and distance of objects in the scene our brain uses a number of highly evolved tricks. Let’s look at some of these.
Search Results for: convergence
Let’s look at numerical approaches to inverse kinematics for a couple of different robots and learn some of the important considerations. For RTB10.x please note that the mask value must be explicitly preceded by the ‘mask’ keyword. For example: >> q = p2.ikine(T, [-1 -1], ‘mask’, [1 1 0 0 0 0])
What are the consequences of representing a three-dimensional scene using only two-dimensions? The appearance of parallel lines converging and circular objects being elliptical should be surprising but we take this for granted.